Stretch Goals
  • The first and easiest stretch goal is to add more levels. Since we'll be building a framework designed for flexibility, we should be able to add as many levels as we can come up with.
  • We also can add additional weapons that are more creative than the various hitscan flavors we've currently got. These would also unlock new types of bots with their own AI tendencies:
    • A wrench, which works exactly like the knife, but lets you build a sentry which shoots your team with healing bullets.
    • Flamethrower, which lets you "ignite" your teammates with healing fire that keeps burning for a while after you've stopped shooting them.
    • Sword-and-shield. The shield gives you damage resistance, the sword deals high melee damage.
    • Rocket launcher, a high-damage slow-firing bazooka that deals splash healing. Might even allow the player to heal themselves by firing into a wall at close-range.
    • Grenade launcher, plays similar to rocket launcher but the fired projectile can bounce off walls and explodes after a certain time airborne (unless it hits somebody)
  • A Horde Mode where the player's squad attempts to survive as long as possible before dying would be awesome. Horde Mode would probably contain a way to swap the player's weapon out, or a way to choose any level in the game to play from.
  • A level editor would be awesome, allowing the player to design their own levels to play. Could also help us make new levels on the development side.
  • A Challenge mode where the player's team is locked into a specific zone (taken from the campaign) and can replay it to try and score the highest score possible.
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