Weapons
Weapons are wielded by the player and the bots. They control how much damage each bot can deal, and how much the player can heal.
Weapons have infinite reserve ammo: characters will have to reload when their clip is empty, but they'll never run out of bullets for reloading purposes.
See the weapon matchups here.
Name | Damage | Clip Size | Firing Type | Firing Speed | Accuracy | Reload Type | Filler Sprite |
---|---|---|---|---|---|---|---|
shotgun | 30 per pellet, 6 pellets fired | 6 shells | Semi-automatic | fires once per second |
n/a, pellets fire in a tight cone |
single, .5 second per pellet |
|
sniper rifle | 95 per shot | 1 bullet | Semi-automatic | n/a, must reload after a single shot |
perfect | single, 3 seconds | |
assault rifle | 20 per bullet | 20 bullets | automatic 3-round burst | fire all three bullets within 1 second |
medium | full, 1.5 seconds | |
minigun | 30 per bullet | 100 bullets | Automatic, revs up for 1 second before firing |
15 bullets per second |
very low | single, .5 second per bullet |
|
lever-action rifle | 65 per bullet | 15 bullets | Semi-automatic | 1 bullet per second |
medium | single, .5 second per bullet |
|
submachine gun | 15 per bullet | 30 bullets | Automatic | ten bullets per second |
low | full, 1 second | |
knife | 65 per stab | n/a | n/a | once per second | perfect | n/a |
The player wields a special green version of any weapon (not counting the knife):
Stretch Goals
There are some other weapon types that are a bit different from the current FPS-standard firearms. We can add any of those if we have time, and they'd all unlock new bots and ways for the player to heal his team.
Examples:
- A wrench, which works exactly like the knife, but lets you build a sentry which shoots your team with healing bullets.
- Flamethrower, which lets you "ignite" your teammates with healing fire that keeps burning for a while after you've stopped shooting them.
- Sword-and-shield. The shield gives you damage resistance, the sword deals high melee damage.
- Rocket launcher, a high-damage slow-firing bazooka that deals splash healing. Might even allow the player to heal themselves by firing into a wall at close-range.
- Grenade launcher, plays similar to rocket launcher but the fired projectile can bounce off walls and explodes after a certain time airborne (unless it hits somebody)
page revision: 29, last edited: 12 Mar 2018 05:04